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Virtual Space Emerges from the Real World, CCP and IBM PDF Print E-mail
Written by The President   
Friday, 30 July 2010 21:36
Control versus Chaos.
Freedom versus Tyranny.
Evolution versus Revolution.


Such are the battles being waged by EVE Online's over 330,000 capsuleers that inhabit the vast virtual universe of New Eden. Analogous battles are waged every day in the real world as part of the development process at CCP Games, the visionary developers of EVE Online.

A game - in the end - requires boundaries and rules in order to ensure competition. Video games are not immune to this reality - for competition to exist, rules that set the playing field must also, by definition, exist. And yet, in New Eden, the rules of the game serve as a mere framework: a murky plot setting up a four way, interstellar war; a massive player-run economic system offering opportunities galore, and a single world game space where allies can become enemies in pursuit of the almighty ISK (the in-game currency). Within this framework emerges a complicated, tangled tale of greed, power, altruism and basic humanity set thousands of years in the future and totally driven by you - a character in the ever-expanding, constantly fluctuating world of EVE Online.

The experience of EVE Online is truly ”emergent” - both for the player and the game developer. Long held "truths" about the world of EVE Online change daily, based largely upon player interaction, making the game masters at CCP more “stewards” of a virtual environment rather than traditional, content developers. Such is life at the bleeding edge of massive online role playing game development where the war to answer the player's call for more immersive, more persistent, and more compelling content means a never ending "to-do" list that constantly stretches the definition of an MMORPG and the capabilities of its developers. EVE Online delivers by allowing players the ability to pick up the shovel and pail and join it’s developer in the sandbox.

Through a partnership with IBM, CCP has answered one such call in the form of EVE Gate - a social networking platform and web interface for the pilots of EVE Online. It enables many previously-in-game-only functions to be handled through any web browser, expanding user access to the game by opening up in-game mail, friend updates and a calendar for planning with Corporations and Alliances. In EVE, the metagame thrives as an important part of the playing experience. Whether that is coordinating hundreds of players in a fleet fight, brokering a deal for an expensive ship or deciding which Alliance your small corporation will join, the personal relationships between pilots in EVE are what holds it together. EVE Gate catalyzes those relationships through a common medium beyond the traditional interface. It explores new, exciting technologies in order to serve the player demands and continue the evolution of New Eden.

IBM, CCP and the GGDA would like to invite you to attend a panel discussion on Tuesday, August 10th, at the Klaus Advanced Computing Building on the Georgia Tech Campus where we will cover the following subjects: - EVE Gate: What is it and why is it crucial to truly, emergent gameplay. - EVE Gate as a model project for the continued expansion of New Eden (as a game universe) and CCP (as a game developer) - The IBM/CCP partnership (8 years old and still going strong) - The technology behind EVE Gate - Caching Appliances - What is a Caching Appliance? - What does it do? - Why do I care? - Platform Bound? - Why the best game developers aren't limiting themselves to a single system of play and why you should too . . . . - What's next for EVE Online, DUST 514, and other projects from the folks at CCP.

We invite you to come early and stay after for an open bar, cocktail food, and networking opportunities. Representatives from CCP and IBM will be on hand to answer any questions you might have about the details discussed in the session. We look forward to seeing you there.

Location:
Klaus Advanced Computing Building
266 Ferst Drive, #1213,
Atlanta, Georgia 30332-0765


Date: Tuesday, August 10th
Time: 05:30 PM to 08:30 PM, Speakers go on 06:30
Last Updated on Monday, 09 August 2010 23:10
 
Ga. Tech, Qualcomm form game studio PDF Print E-mail
Written by Clinton Lowe   
Wednesday, 30 June 2010 00:00
Qualcomm Inc. (NASDAQ: QCOM) has partnered with Georgia Tech to open a reality game studio on the Atlanta campus.

The Qualcomm Augmented Reality Game Studio is a research and design center that will lead advances in mobile gaming and interactive media. It will build upon Qualcomm’s augmented reality platform and related graphics technologies to produce new application concepts and prototypes, the organizations said.

Augmented reality researcher and Associate Professor of Interactive Computing Blair MacIntyre, director of Georgia Tech's Augmented Environments Lab, will ...

Read more: Ga. Tech, Qualcomm form game studio - Atlanta Business Chronicle
Full Story: http://atlanta.bizjournals.com/atlanta/stories/2010/06/28/daily41.html
Last Updated on Tuesday, 06 July 2010 22:09
 
FLASH/WEB DESIGNER & PRINT ARTIST PDF Print E-mail
Written by Clinton Lowe   
Wednesday, 10 February 2010 11:44

Company: World Touch Gaming, Inc.

Position: WTG-ENG-906

Description:
http://www.worldtouchgaming.com/careers/WTGENG906-201002091100CAL.pdf

Please reference the position number in the subject line.

Last Updated on Wednesday, 10 February 2010 11:47
 
Online game developer, Hi-Rez Studios, finds success in Georgia PDF Print E-mail
Written by Clinton Lowe   
Thursday, 29 April 2010 21:22
In a suite of darkened rooms in a plain suburban office building, groups of software programmers, designers and animators manipulate a cast of computer screen warriors, who are battling across other-worldly landscapes for nothing less than total domination.

Read the whole article here:
http://www.ajc.com/business/online-game-developer-hi-502483.html
 
GRAPHIC ARTIST AND ANIMATOR PDF Print E-mail
Written by Clinton Lowe   
Wednesday, 10 February 2010 11:44

Company: World Touch Gaming, Inc.

Position: WTG-ENG-904

Description:
http://www.worldtouchgaming.com/careers/WTGENG904-201002091101CAL.pdf

Please reference the position number in the subject line.

Last Updated on Wednesday, 10 February 2010 11:47
 
Site Background
Site background images from Global Agenda, courtesy of Hi-Rez Studios.
 
Game Industry Map
 
Raytheon Opens Soldier Works Warrior Integration Center PDF Print E-mail
Written by Clinton Lowe   
Thursday, 01 April 2010 18:33
COLUMBUS, Ga., April 1, 2010 /PRNewswire/ -- Raytheon Company (NYSE: RTN) opened its new Soldier Works facility to improve collaboration with military and industry partners in developing new soldier systems and warfighter technologies.

CLICK HERE FOR FULL STORY
Last Updated on Sunday, 11 April 2010 18:42
 
Riiflex on Gizmodo PDF Print E-mail
Written by Clinton Lowe   
Tuesday, 16 February 2010 00:14
Power Play (www.powerpl.com), a Georgia start-up and manufacturer of video game accessories, just had its primary product, Riiflex appear on Gizmodo.

http://gizmodo.com/5469920/riiflex-wii-weights-finally-available-for-30
Last Updated on Tuesday, 16 February 2010 00:20
 
ATLANTA CHAPTER MEETING 2010.02.09 - PHOTOS PDF Print E-mail
Written by Administrator   
Wednesday, 10 February 2010 10:00

Thanks to everyone who turned out to help us toast Hi-Rez Studios on the release of Global Agenda.

Photographer: SrBilyon Harris

Last Updated on Wednesday, 10 February 2010 11:57
 

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