We just had too much great content for our June 6 livestream. Join us June 9 for two more CIMFest presentations.
You saw Mary McCormick's motivational rant Saturday. At 7 pm join her for a look at Player Motivations. "I cover the idea of motivation in video games; i.e. why the player keeps coming back until the game is beaten. I explore achievements, visual goals, story goals, and others."
At 7:30 Simon Hoffiz presents "Relational Interactions in Game Design." This session explores the design concept of an "affordance." See how it applies to level design to make game designers and developers better understand how to craft digital environments that better communicate to the player what they should be doing in the game.
How Much: Free