CIMFest offers a great mix of game development livestreams and videos for June 6, including some of your favorite SIEGE speakers as well as rising stars in game design. Several of these sessions will prove valuable for students and professors.

Award-winning comic book and game writer Paul Jenkins keynotes CIMFest with "Creating a Successful Game Franchise". Join him to look at what goes into creating not just a successful game, but a successful IP that can exist in many media forms. Other sessions include:

Karen Williams, First Year in the Industry
Joe Cassavaugh, Post Morterm of 10 Clutter Games in 10 Years
Mary McCormick, Player Motivation in Video Games
Zane Everett, DOTS: An Intro to Unity’s Performance by Default Framework
Patrick Durbin, Art of Multiplayer Game Design
Simon Hoffiz, Level Design: Affordances, Signifiers, & Player Cognitive Load
Anthony Obando, Computer Science Education Ask Me Anything

Anthony Obando has requested people submit questions about teaching and computer science before June 6. You can do so HERE.

You can see some past CIMFest presentations here:

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