Team Building, Game Jams and Beyond

Game jams are great opportunities to build great games - not only over the weekend, but for the months to come. Some very good games had their start at jams and then become hits. However, it requires a good team, a good plan and more.

The first GGDA-Atlanta meeting of 2017 is one of the most valuable assets any jammer can have - the chance to learn from jam veterans and avoid their mistakes! Come hear from our panel of jam survivors (and winners) as they tell you what worked, what didn't work, and how to make the most of a great opportunity.

You can also use this as a chance to start forming your game jam team. Georgia has five registered jam sites: Georgia State University, Kennesaw State University's Marietta campus, Georgia Tech, SCAD-Atlanta and Guild Hall in Savannah.

Speakers

Colton Spross has been an indie game developer since he graduated with a masters in Digital Media from Georgia Tech in 2013. Three of his games have been featured at Indiecade, and he is one of the co-founded The Stork Burnt Down, an Atlanta-based game company. His team's latest game, Home Improvisation, is a co-op furniture assembly simulation that started at Global Game Jam 2015 and was a finalist at Indiecade. It is out now for PC, Oculus Rift, and Vive.

Kartik Kini has been in leadership for the Georgia Tech Video Game Development organization (VGDev.com) for the past 3 years but recently shifted his focus to starting a video game studio, Finite Reflection Studios (finitereflection.com), with his team that won the Global Game Jam in Georgia last year. He has been working with Unity for almost 4 years, and has completed 10 games outside of classwork. He is also finishing his co-op at Cartoon Network as a QA Analyst, and is the head TA for a course that teaches C coding and game design at Tech. Karik is in his last year at Tech, studying Computational Media.

Eric Cook has graduated from Georgia Tech with a degree in Computational Media, where he led 4 game projects in the Video Game Development organization (VGDev.com). During his time at Tech, he co-oped at Cartoon Network as a QA Analyst and now works as a Production Assistant for the Cartoon Network Games team. On the side, he works for his game studio, Finite Reflection Studios (finitereflection.com). He has been working in Unity for almost 5 years and has completed 9 games outside of classwork. He was the head TA for a course that teaches C coding and game design at Tech. After that, he became really interested in backend coding and has set up systems for several games.

When: 6 pm Tuesday, Jan. 10

Where: Aderhold Learning Center, Room 5. 60 Luckie Street, Atlanta, GA  30303.

Parking: We always recommend MARTA. On street (pay the meter) or there are paid surface lots just northwest of the building. The GSU T Parking Deck is two blocks east of Aderhold, on Auburn Avenue (which is the same street as Luckie, but it changes names at Woodruff Park).

How Much:
Free for GGDA members or GSU students, $5 all others.

Livestream:
https://www.youtube.com/user/GeorgiaGameDevs

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