Nov. 5 Workshops:

  • Tim Johnson, Proxi AI, “Memory Maker Workshop”
  • Sandee Chamberlain, KSU “Collaborative Game Art”
  • Bobby Osborne, Augusta University, “3D Character Creation Pipeline”
  • Amber Johnson, Wake Technical, “DIY Photogrammetry for Game Development”

Nov. 5 PantherLAN Presentations:

  • Esports Coaches Roundtable
  • Justin Jacobson, The Jacobson Firm, “Pro Careers in Esports”
  • Virtual Reload, “Combating Toxicity in Esports and Games”

Nov. 6 SIEGE Virtual Presentations

  • Ian Schreiber, Indie Dev, “The Designer’s Notebook”&”Game Design Improv”
  • Brad Merritt, Cartoon Network, “Game Devs: Stop Using the F-Word”
  • Liam Hislop, Hi-Rez Studios, “Getting Your Team AMP’d!”
  • Sande Chen, Indie Dev, “Game Writing Job Hunt Misconceptions”
  • Christian Allen, Epic Games, “Five Shipping Lessons for Indie Devs”
  • Brooke Burgh, Ubisoft, “Variance through Variants”
  • Simon Hoffiz, KSU, “Blueprint of a Game Experience: Documenting a game’s design using the Relational Joints Framework Methodology”
  • Anatoly Lubarsky, x2line “The Last 10% before You Launch on Mobile”
  • Robin Koman, Story Tonic, “Ten Tips for Better LGBTQ+ Characters” & 10 UI Tips to Help Your Game Work for Aging Gamers
  • Kat De Shields-Moon & Blane Humphries, Schell Games & Triplepoint, “What Indie Devs Should Look for in a PR Agency”
  • Sandee Chamberlain, “Moving Imagery and the Foundation of the 12 Principles of Animation”
  • Ian Russell, The British Voice, “Getting the Voices Out of Your Head and into Your Game”
  • Walter Woods, Imperfect Games, “Bringing New Life to a Dead Artist: Creating the Art Style of ‘Imperfect'”

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