Nov. 5 Workshops:
- Tim Johnson, Proxi AI, “Memory Maker Workshop”
- Sandee Chamberlain, KSU “Collaborative Game Art”
- Bobby Osborne, Augusta University, “3D Character Creation Pipeline”
- Amber Johnson, Wake Technical, “DIY Photogrammetry for Game Development”
Nov. 5 PantherLAN Presentations:
- Esports Coaches Roundtable
- Justin Jacobson, The Jacobson Firm, “Pro Careers in Esports”
- Virtual Reload, “Combating Toxicity in Esports and Games”
Nov. 6 SIEGE Virtual Presentations www.youtube.com/GeorgiaGameDevs
- Ian Schreiber, Indie Dev, “The Designer’s Notebook”&”Game Design Improv”
- Brad Merritt, Cartoon Network, “Game Devs: Stop Using the F-Word”
- Liam Hislop, Hi-Rez Studios, “Getting Your Team AMP’d!”
- Sande Chen, Indie Dev, “Game Writing Job Hunt Misconceptions”
- Christian Allen, Epic Games, “Five Shipping Lessons for Indie Devs”
- Brooke Burgh, Ubisoft, “Variance through Variants”
- Simon Hoffiz, KSU, “Blueprint of a Game Experience: Documenting a game’s design using the Relational Joints Framework Methodology”
- Anatoly Lubarsky, x2line “The Last 10% before You Launch on Mobile”
- Robin Koman, Story Tonic, “Ten Tips for Better LGBTQ+ Characters” & 10 UI Tips to Help Your Game Work for Aging Gamers
- Kat De Shields-Moon & Blane Humphries, Schell Games & Triplepoint, “What Indie Devs Should Look for in a PR Agency”
- Sandee Chamberlain, “Moving Imagery and the Foundation of the 12 Principles of Animation”
- Ian Russell, The British Voice, “Getting the Voices Out of Your Head and into Your Game”
- Walter Woods, Imperfect Games, “Bringing New Life to a Dead Artist: Creating the Art Style of ‘Imperfect'”
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