SIEGE2021 Online Nov. 5-6
When:
SIEGE2021 Online Nov. 5-6
SIEGE
Nov. 5 Workshops:
Tim Johnson, Proxi AI, “Memory Maker Workshop”
Sandee Chamberlain, KSU “Collaborative Game Art”
Bobby Osborne, Augusta University, “3D Character Creation Pipeline”
Amber Johnson, Wake Technical, “DIY Photogrammetry for Game Development”
Nov. 5 PantherLAN Presentations:
Esports Coaches Roundtable
Justin Jacobson, The Jacobson Firm, “Pro Careers in Esports”
Virtual Reload, “Combating Toxicity in Esports and Games”
Nov. 6 SIEGE Virtual Presentations www.youtube.com/GeorgiaGameDevs
Ian Schreiber, Indie Dev, “The Designer’s Notebook”&”Game Design Improv”
Brad Merritt, Cartoon Network, “Game Devs: Stop Using the F-Word”
Liam Hislop, Hi-Rez Studios, “Getting Your Team AMP’d!”
Sande Chen, Indie Dev, “Game Writing Job Hunt Misconceptions”
Christian Allen, Epic Games, “Five Shipping Lessons for Indie Devs”
Brooke Burgh, Ubisoft, “Variance through Variants”
Simon Hoffiz, KSU, “Blueprint of a Game Experience: Documenting a game’s design using the Relational Joints Framework Methodology”
Anatoly Lubarsky, x2line “The Last 10% before You Launch on Mobile”
Robin Koman, Story Tonic, “Ten Tips for Better LGBTQ+ Characters” & 10 UI Tips to Help Your Game Work for Aging Gamers
Kat De Shields-Moon & Blane Humphries, Schell Games & Triplepoint, “What Indie Devs Should Look for in a PR Agency”
Sandee Chamberlain, “Moving Imagery and the Foundation of the 12 Principles of Animation”
Ian Russell, The British Voice, “Getting the Voices Out of Your Head and into Your Game”
Walter Woods, Imperfect Games, “Bringing New Life to a Dead Artist: Creating the Art Style of ‘Imperfect'”