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Written by Clinton Lowe
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Tuesday, 16 February 2010 00:14 |
Power Play (www.powerpl.com), a Georgia start-up and manufacturer of video game accessories, just had its primary product, Riiflex appear on Gizmodo.
http://gizmodo.com/5469920/riiflex-wii-weights-finally-available-for-30 |
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Last Updated on Tuesday, 16 February 2010 00:20 |
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FLASH/WEB DESIGNER & PRINT ARTIST |
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Written by Clinton Lowe
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Wednesday, 10 February 2010 11:44 |
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Company: World Touch Gaming, Inc.
Position: WTG-ENG-906
Description: http://www.worldtouchgaming.com/careers/WTGENG906-201002091100CAL.pdf
Please reference the position number in the subject line. |
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Last Updated on Wednesday, 10 February 2010 11:47 |
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Site background images from Global Agenda, courtesy of Hi-Rez Studios. |
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ATLANTA CHAPTER MEETING 2010.02.09 - PHOTOS |
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Written by Administrator
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Wednesday, 10 February 2010 10:00 |
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Thanks to everyone who turned out to help us toast Hi-Rez Studios on the release of Global Agenda.
Photographer: SrBilyon Harris






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Last Updated on Wednesday, 10 February 2010 11:57 |
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GRAPHIC ARTIST AND ANIMATOR |
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Written by Clinton Lowe
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Wednesday, 10 February 2010 11:44 |
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Company: World Touch Gaming, Inc.
Position: WTG-ENG-904
Description: http://www.worldtouchgaming.com/careers/WTGENG904-201002091101CAL.pdf
Please reference the position number in the subject line. |
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Last Updated on Wednesday, 10 February 2010 11:47 |
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GGDA Silverlight/XNA Game Competition |
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Written by Clinton Lowe
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Wednesday, 13 January 2010 00:18 |
GGDA Silverlight/XNA Game Competition
The GGDA is pleased to present its 3rd annual Game Developer Competition. Submit a game to be reviewed and judged by your fellow GGDA members. Compete for an Xbox 360 and gain recognition in the Georgia developer community.
Who can enter the competition? Anyone who is a member of the GGDA, including students. Even if you don't really live in Georgia, you're welcome to compete.
What is the goal? The basic guideline for the game is simple. Since the winner will be selected just before St. Patrick's day, create a game involving a Leprechaun. It could be the player, an enemy or any character in the game, so long as it is actually in the game.
What can I use to make the game? This year, the competition will explore the Microsoft interactive technologies of Silverlight and XNA. These development tools invite a broad range of programming and design skillsets, centering around the .NET environment.
When is the game due? There are two steps in the submission process.
1. Registration: To have your game considered for the competition, you must submit a screenshot, even if it's a rough draft, of your game by January 31st. Submit the screen shot via email to
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
.
2. Judging: Bring your finalized game to the monthly GGDA meeting on March 16th. Attendees will play the submissions and vote. Bring a laptop to display your game or send the link and or install directions to
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
. The winner walks away with a 360.
What was that about an Xbox 360? The first prize this year will be an Xbox 360, graciously donated by Microsoft, whom the GGDA wishes to thank for their continued support of the Georgia game development community. The first runner up will receive a prize from the GGDA itself. All submitted games will be made available to the public.
Who will be judging my game? Any GGDA member who shows up for the March 16th meeting will be eligible to play and vote on submissions. Aside from the grand prizes, remember you're also earning recognition from newcomers to game development as well as local industry professionals.
Submissions may also be made to
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
so long as they are made at least 24 hours before each deadline. Any further inquiries about the contest may also be directed to Deborah.
More information on the Silverlight framework can be found at http://silverlight.net/
More information on the XNA tools can be found at http://msdn.microsoft.com/en-us/aa937791.aspx |
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