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GGDA Silverlight/XNA Game Competition PDF Print E-mail
Written by Clinton Lowe   
Wednesday, 13 January 2010 00:18
GGDA Silverlight/XNA Game Competition

The GGDA is pleased to present its 3rd annual Game Developer Competition. Submit a game to be reviewed and judged by your fellow GGDA members. Compete for an Xbox 360 and gain recognition in the Georgia developer community.

Who can enter the competition? Anyone who is a member of the GGDA, including students. Even if you don't really live in Georgia, you're welcome to compete.

What is the goal? The basic guideline for the game is simple. Since the winner will be selected just before St. Patrick's day, create a game involving a Leprechaun. It could be the player, an enemy or any character in the game, so long as it is actually in the game.

What can I use to make the game? This year, the competition will explore the Microsoft interactive technologies of Silverlight and XNA. These development tools invite a broad range of programming and design skillsets, centering around the .NET environment.

When is the game due? There are two steps in the submission process.
1. Registration: To have your game considered for the competition, you must submit a screenshot, even if it's a rough draft, of your game by January 31st. Submit the screen shot via email to This e-mail address is being protected from spambots. You need JavaScript enabled to view it .
2. Judging: Bring your finalized game to the monthly GGDA meeting on March 16th. Attendees will play the submissions and vote. Bring a laptop to display your game or send the link and or install directions to This e-mail address is being protected from spambots. You need JavaScript enabled to view it . The winner walks away with a 360.

What was that about an Xbox 360? The first prize this year will be an Xbox 360, graciously donated by Microsoft, whom the GGDA wishes to thank for their continued support of the Georgia game development community. The first runner up will receive a prize from the GGDA itself. All submitted games will be made available to the public.

Who will be judging my game? Any GGDA member who shows up for the March 16th meeting will be eligible to play and vote on submissions. Aside from the grand prizes, remember you're also earning recognition from newcomers to game development as well as local industry professionals.

Submissions may also be made to This e-mail address is being protected from spambots. You need JavaScript enabled to view it so long as they are made at least 24 hours before each deadline. Any further inquiries about the contest may also be directed to Deborah.

More information on the Silverlight framework can be found at
http://silverlight.net/

More information on the XNA tools can be found at http://msdn.microsoft.com/en-us/aa937791.aspx
 
GGDA Website Software Updated PDF Print E-mail
Written by Clinton Lowe   
Friday, 13 November 2009 21:15
Our GGDA website software has been updated to the latest versions of Joomla, VirtueMart, and CiviCRM. Thanks to John Scott @ Peak 10 for volunteering his time to get this effort completed. And, congratulations to Scott on the recent addition to his family.
 
Asante Bradford on TAG Radio PDF Print E-mail
Written by Clinton Lowe   
Friday, 13 November 2009 19:56
Asante Bradford, Digital Entertainment Liaison for Georgia Department of Economic Development Office of Film, Music, and Digital Entertainment, speaks on TAG Radio.

Link to Interview
Raw URL: http://tagtvonline.com/index.php?option=com_seyret&Itemid=55&task=videodirectlink&id=688
Last Updated on Friday, 13 November 2009 20:02
 
Video Game Board of Advisors for NAViGaTR Awards PDF Print E-mail
Written by Clinton Lowe   
Tuesday, 27 October 2009 00:00
WANTED: Video Game Board of Advisors for NAViGaTR Awards; CALL FOR ENTRIES The National Academy of Video Game Testers and Reviewers Corp. (NAVGTR) has announced a call for entries for its annual video game awards program, as well as a call for candidates interested in serving on a Board of Advisors.

Burbank, CA (PRWEB) October 27, 2009 -- NAVGTR Corp. is currently accepting applications from industry game testers, analysts, and journalists to become voters and/or serve on a Board of Advisors for this year's awards balloting process. To apply, sign up using the Board of Advisors Application and e-mail info at navgtr dot org with a bio and/or resume.

Read More...
 
I.D. Magazine - Annual Design Review 2010 PDF Print E-mail
Written by Clinton Lowe   
Thursday, 29 October 2009 20:49

I.D. is proud to announce the expansion of its Annual Design Review in 2010 with two new categories including Gaming.

Too often overlooked as part of the Interactive category, Gaming needs its own section to reflect the explosion of digital gaming products and platforms, which has become a growing part of daily life for everyone, not just gaming enthusiasts. We'll consider console games, computer games, web-based games, and mobile games (including iPhone apps), as well as consoles, controllers, and other systems. Note: traditional play-oriented consumer products, such as sports gear and board games, should still be submitted to the Consumer Products category. If you have already submitted a Gaming entry to the Interactive category, you do not need to resubmit. Your entry will be recategorized.

Here is the complete list of categories in this year's Annual Design Review:

* Consumer Products
* Graphics
* Packaging
* Furniture
* Environments
* Equipment
* Interactive
* Transportation (New Category)
* Gaming (New Category)
* Concepts
* Student Work (Formerly the Student Design Review)

Since 1954, the Annual Design Review has recognized the best in product, furniture, graphic, and environment design, from the iconic to the obscure. Throughout the years, this annual showcase has chronicled the evolution of design, and highlighted its impact on our material and visual culture. Each year, the featured work is chosen by a jury of leading practitioners, who, along with I.D.'s editorial team, focus the abundance of submissions into a clear survey of the state of design. The resulting overview is published in the July/August issue of I.D. magazine — the Annual Design Review issue.

Work must have been created between January 1, 2009 and December 1, 2009. Student work must be the result of a classroom/academic assignment completed during the 2008/2009 academic year. Students must include a copy of an official student I.D. from that year. The student Best of Category winner will receive the RADO YOUNG TALENT DESIGN AWARD, a $10,000 prize.

For full details on all the categories and to submit, please visit www.id-mag.com/2010ADR/

 

 

 

 

 
Tara M. Johnson  
Competitions Manager
F+W  Media, Inc.  
4700 East Galbraith Road

Cincinnati, OH 45236

Phone: 513-531-2690 x 11748
Fax:  513-531-0798  
Email: This e-mail address is being protected from spambots. You need JavaScript enabled to view it   

 

 
SNAPeMobile tests mobile games at event, sees 93 percent opt-in PDF Print E-mail
Written by Clinton Lowe   
Thursday, 29 October 2009 11:29
At thinkLA.org’s AdJam event, SNAPeMobile sent the 1,000 or so attendees a mobile game call-to-action for a chance to win several prizes including a car, and 928 ad-industry insiders opted-in.

The attendees were told to text the keyword SNAP to short code 75309 for a chance to win various prizes. Opted-in attendees received a link that contained a game piece – an image with a hidden...

Read Full Article:
http://www.mobilemarketer.com/cms/news/messaging/4518.html
Last Updated on Thursday, 29 October 2009 12:37
 
Thrust Interactive Releases "Button Men" PDF Print E-mail
Written by Clinton Lowe   
Wednesday, 21 October 2009 00:00
October 21, 2009 - Atlanta, GA

Thrust Interactive releases their new game, "Button Men," for the iPhone.

Check out their game website and images at: http://www.thrustinteractive.com/buttonmen

Or, pickup the game at the Apple Store: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334724702&mt=8
Last Updated on Wednesday, 28 October 2009 00:48
 
MIGS 2009 PDF Print E-mail
Written by Clinton Lowe   
Friday, 16 October 2009 00:00

Don’t miss out on MIGS 2009!
Montreal Hilton Bonaventure Hotel
November 16 and 17


MIGS was created in 2004 to meet the needs of the video game industry which, today, represents 7,000 workers in Quebec, Canada. It aims to develop the transfer of knowledge and expertise, to increase the influence of Quebec industry overseas and to encourage exchanges and communication between the industry’s stakeholders. Specialist and high-level, MIGS covers numerous fields from artistic creation to design, production, programming and business. 

 

 

What is in store for you at MIGS 09?

  • Over 80 conferences and round tables given by international top experts of the industry
  • 5 tracks: art, business, design, production and tech
  • 5 keynotes
  • An exhibition zone
  • A Business Lounge
  • And many schmoozing opportunities, cocktails and parties!

 

Our advisory board coordinator Jason Della Rocca (Perimeter Partners) suggests you don’t miss out on the following conferences:

From the New School, Heather Chaplin: “Guy Culture”,
“Heather kicked up a firestorm of debate from her 5-minute rant at GDC. Now she’ll have a full hour to kick our butts!”

From Tiger Style, Randy Smith: “How to Make Games that Aren’t Fun”,
“As a valid form of human expression, games should be able to address all aspects of the human condition. There’s more to being human than fun…”

From Artificial Mind and Movement, Liza Wood: “Things I Swore I Would Never Do to Someone Else”, “I’m looking forward to some really juicy in-the-trenches war stories from Liza. Generally, we are all good people, but ya, crunch leads to do crazy things sometimes.”

Register now before it’s too late!
And register for a hotel room for only 179$ a night!

 

 

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