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Transformer Game AI Speakers Announced

March 25, 2025

Transformer2025, the first game AI conference in the Southeast, today announced a lineup of leading AI innovators from business and academia, including the head of AI for Take-Two Interactive; the author of “Understanding Interactive Digital Narrative”; the founder of Invoke AI. and more. Join us April 26-27 at KSU for cutting-edge research, practical applications, and hands-on workshops. The full list of speakers and topics includes:

  • Dr. Luke Dicken, Take-Two Interactive. “"Practical Applications of AI in Game Development"

  • Dr. Hartmut Koenitz, Södertörn University. “The Future of AI and Games: concerns, opportunities and thinking outside the box”

  • Eleanor Buvel Mather, Georgia Tech. “On the Ethical Integration of Generative AI into Game Development Workflows”

  • Kent Keirsey, Invoke AI. “AI in the Game Art Pipeline”

  • Ben Miller, Emory University. “Writing Interactive Emotional Sequences with and against AI”

  • Bob Carter, The Neighborhood Studios. “Using AI as a Voice Actor”

  • Laila Jhane, visual artist. “Code to Visuals”

  • Justin Bortnick, University of Pittsburgh. “Static Sky: And Yet It █████”

  • Nick Murphy, KSU. “Leveraging Open Source AI Tools for Game Asset Creation and Editing”

  • Ryan Scheiding, Georgia Tech. “AI and Game Design Education”

  • Fernando Aragon, Georgia State University/Gwinnett Technical College. “Curricula Evolution in Artificial Intelligence for Gaming”

  • Dov Jacobson, GamesThatWork. “DIY: Build your own in-game AIPC”

  • Dylan Goldblatt, KSU. “The Signal in the Noise: AI, Games, and the Art of Denoising”

  • Jeremiah Long, Wedge. “Creating Complex Characters with Generative AI: From Concept to 3D Reality”

  • Jason David Cook. “Don't Shoot the Harbinger: Writing and Acting with AI”

  • Watson Hartsoe, Georgia Tech ABD. “Forging Realities: AI as Material, Memory, and Resistance”

  • Anatoly Lubarsky, X2Line Games. “Enhancing AI Models with Flux and LoRA: A Practical Guide to Character Variations”

  • Kevin Markley. “Integrating Open Source AI into GODOT” and “Research Avatars - Using AI to Spread Information Conversationally”

  • Chris Esposo, Georgia Tech. “Bardify.me: Generating 2D Retro Adventure Games from Text”

The GGDA is proud to sponsor TRANSFORMER 2025: AI and the Future of Games, an interdisciplinary assembly bringing together academics, artists, game developers, and entrepreneurs at Kennesaw State University to explore the evolving relationship between artificial intelligence and games. On April 26 and 27, 2025 attend discussions, hands-on workshops, and interactive play to examine AI’s impact on game design, storytelling, player engagement, and the broader cultural landscape. Thanks to our sponsors, tickets are FREE for GGDA members.